pantheonrising:system:flashpoint

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pantheonrising:system:flashpoint [2025/10/16 16:32] frayzionpantheonrising:system:flashpoint [2025/10/18 20:56] (current) frayzion
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 ======Flashpoint Challenge Subsystem====== ======Flashpoint Challenge Subsystem======
 +(inspired by: [[https://en.wikipedia.org/wiki/Mouse_Guard_Roleplaying_Game|Mouse Guard]] and [[https://en.wikipedia.org/wiki/The_Burning_Wheel|The Burning Wheel]]) 
  
-=====Setup===== +=====Getting Started=====
- +
-**Choose a Scene Goal:** What each side wants if they “win.”+
  
 +**Choose a Scene Goal:** What each side wants if they “win.” \\
 **Determine Starting Dispositions:** **Determine Starting Dispositions:**
 <WRAP round info 85%> <WRAP round info 85%>
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 ---- ----
  
-=====Round Procedure===== +=====Each Round===== 
-Each round represents an //exchange// in the Flashpoint. Unlike combat, rounds in a Flashpoint unfold over varying lengths of time, determined by the narrative context. +Each round represents an //exchange// during the Flashpoint. Unlike combat, rounds in a Flashpoint unfold over varying lengths of time, determined by the narrative context. 
  
-Secretly choose an Action (each side picks one)\\ +**1. Secretly choose an Action:** (each side picks one) \\ 
-  * Advance -- Force progress, attack the challenge head on +  * **Advance** -- Force progress, attack the challenge head on 
-  * Fortify -- Regroup, defend your position, hunker down, recover \\ +  * **Fortify** -- Regroup, defend your position, hunker down, recover \\ 
-  * Subvert -- Trick, undermine or redirect \\ +  * **Subvert** -- Trick, undermine or redirect \\ 
- +**2. Reveal and roll:** \\ 
-Reveal and roll: \\ +  * Each side makes one opposed check (pick the most relevant skill, saving throw or perception).
-  * Each side makes one opposed check (pick the most relevant skill).+
   * The higher roll wins the exchange.   * The higher roll wins the exchange.
   * If one side rolls 10+ their opponent's roll, it’s a critical success.   * If one side rolls 10+ their opponent's roll, it’s a critical success.
 +**3. Consult the [[flashpoint_matrix|Flashpoint Matrix]] for outcomes:**
 +^  **Win v Lose >**  ^  **Advance**  ^  **Fortify**  ^  **Subvert**  ^
 +|  Advance  |  Deal 2 / Take 1  |  Deal 2  |  Deal 3  |
 +|  Fortify  |  Heal 1 / Deal 1  |  Heal 2  |  Heal 1 / Deal 1  |
 +|  Subvert  |  Deal 3  |  Deal 2  |  Deal 2 / Take 1  |
 +| **Critical Success:** winner +1 heal or deal; loser -1 deal \\ **Ties: ** \\   * Advance/Advance/Subvert -- Deal 1 each \\ * Fortify/Fortify -- Heal 1 each \\ * Subvert/Subvert/Advance -- Deal 1 each \\ * All Others -- no effect ||||
 +
 +  * Adjust dispositions accordingly
 +  * Repeat the process for the next round or proceed to Resolving the Challenge
 +
 +=====Resolving the Challenge=====
 +The Flashpoint ends when:
 +  * One side hits 0 Disposition, or
 +  * The set # of rounds elapses.
 +
 +The side with higher remaining Disposition “wins” their goal — but it might come at a cost:
  
-Consult the Flashpoint Matrix+<WRAP column half>**Remaining Disposition %** \\ 
 +75–100% \\ 
 +50–74% \\  
 +25–49% \\  
 +<25% </WRAP> 
 +<WRAP column half> **Cost** \\ 
 +Minor (small concession or delay) \\ 
 +Moderate (allow key point or partial success) \\ 
 +Major (win with a painful cost) \\ 
 +Severe (technically win but concede major ground) </WRAP>
  • pantheonrising/system/flashpoint.1760632367.txt.gz
  • Last modified: 2025/10/16 16:32
  • by frayzion