pantheonrising:system:flashpoint

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pantheonrising:system:flashpoint [2025/10/16 16:49] frayzionpantheonrising:system:flashpoint [2025/10/18 20:56] (current) frayzion
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 ======Flashpoint Challenge Subsystem====== ======Flashpoint Challenge Subsystem======
 +(inspired by: [[https://en.wikipedia.org/wiki/Mouse_Guard_Roleplaying_Game|Mouse Guard]] and [[https://en.wikipedia.org/wiki/The_Burning_Wheel|The Burning Wheel]]) 
  
-=====Setup=====+=====Getting Started=====
  
 **Choose a Scene Goal:** What each side wants if they “win.” \\ **Choose a Scene Goal:** What each side wants if they “win.” \\
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 ---- ----
  
-=====Round Procedure===== +=====Each Round===== 
-Each round represents an //exchange// in the Flashpoint. Unlike combat, rounds in a Flashpoint unfold over varying lengths of time, determined by the narrative context. +Each round represents an //exchange// during the Flashpoint. Unlike combat, rounds in a Flashpoint unfold over varying lengths of time, determined by the narrative context. 
  
-**Secretly choose an Action:** (each side picks one) \\ +**1. Secretly choose an Action:** (each side picks one) \\ 
-  * Advance -- Force progress, attack the challenge head on +  * **Advance** -- Force progress, attack the challenge head on 
-  * Fortify -- Regroup, defend your position, hunker down, recover \\ +  * **Fortify** -- Regroup, defend your position, hunker down, recover \\ 
-  * Subvert -- Trick, undermine or redirect \\ +  * **Subvert** -- Trick, undermine or redirect \\ 
-**Reveal and roll:** \\ +**2. Reveal and roll:** \\ 
-  * Each side makes one opposed check (pick the most relevant skill).+  * Each side makes one opposed check (pick the most relevant skill, saving throw or perception).
   * The higher roll wins the exchange.   * The higher roll wins the exchange.
   * If one side rolls 10+ their opponent's roll, it’s a critical success.   * If one side rolls 10+ their opponent's roll, it’s a critical success.
-**Consult the Flashpoint Matrix**+**3. Consult the [[flashpoint_matrix|Flashpoint Matrix]] for outcomes:** 
 +^  **Win v Lose >**  ^  **Advance**  ^  **Fortify**  ^  **Subvert** 
 +|  Advance  |  Deal 2 / Take 1  |  Deal 2  |  Deal 3  | 
 +|  Fortify  |  Heal 1 / Deal 1  |  Heal 2  |  Heal 1 / Deal 1  | 
 +|  Subvert  |  Deal 3  |  Deal 2  |  Deal 2 / Take 1  | 
 +| **Critical Success:** winner +1 heal or deal; loser -1 deal \\ **Ties: ** \\   * Advance/Advance/Subvert -- Deal 1 each \\ * Fortify/Fortify -- Heal 1 each \\ * Subvert/Subvert/Advance -- Deal 1 each \\ * All Others -- no effect ||||
  
-=====End of Challenge=====+  * Adjust dispositions accordingly 
 +  * Repeat the process for the next round or proceed to Resolving the Challenge 
 + 
 +=====Resolving the Challenge=====
 The Flashpoint ends when: The Flashpoint ends when:
   * One side hits 0 Disposition, or   * One side hits 0 Disposition, or
  • pantheonrising/system/flashpoint.1760633367.txt.gz
  • Last modified: 2025/10/16 16:49
  • by frayzion